Switching from PyCharm to VS Code for Maya Development
If you’ve been around here before, you might have seen my post on setting up PyCharm for Maya Python development. It’s been one of my more practical posts, and for a long time it reflected how I actually worked. PyCharm was my IDE of choice for Maya scripting, and I didn’t have much reason to look elsewhere. I’d tried VS Code over the years and never really landed on it. Getting it properly configured for Maya — pointing it at the right interpreter, getting reasonable autocomplete — always felt like more friction than it was worth. PyCharm just worked, and once you had a good setup going, it was hard to argue with. ...